"Mumbling" Chuta Kokonose doesn't have many friends. In fact, the only conversations he has anymore are with voices inside his head. Little does he know that this voice doesn't mean he's crazy. It just means he has an alien living inside his body.
In Osaka in the year "AD20XX," Hand Shakers are partners who can summon "Nimrodes," weapons born from their deep psyche by joining hands. In order to grant the pair's wish, the Hand Shakers compete with and fight other Hand Shaker pairs. The top pair will then meet and challenge "God."
Inuyasha, Kagome, Miroku, Sango, Shippou and their nekomata friend Kirara, are now in the final leg of their quest to put an end to the elusive demon, Naraku and all of the chaos and evil he has caused, and to ultimately undo the unfortunate karma of the Jewel of Four Souls. Their journey, however, will not be easy as their remaining enemies put out all the stops to make sure that they do not accomplish their goal.
Kill la Kill is set at Honnouji Academy, a fictional high school in Tokyo Bay set in Japan that is dominated by its fearsome student council, led by Satsuki Kiryuin. The council members wear special uniforms called Goku Uniforms that grant them superhuman abilities, which they use to oppress the rest of the school's students and staff. Ryuko Matoi, a student wielding half of a scissor-shaped longsword, transfers to Honnouji Academy in search of the owner of the other half of the scissor blade, the person who killed her father. Defeated by the council after interrogating Satsuki over the killer's identity and whereabouts, Ryuko comes across a sentient sailor uniform she names Senketsu, who puts himself on Ryuko. Using Senketsu's special abilities, Ryuko stands up against Satsuki and her henchmen, the Elite Four , to liberate Honnouji Academy from their iron grip and find out the truth behind her father's murder.
Miyanaga Saki is a first year high school girl whose family would get angry if she won the family mahjong games. But losing would also have its consequences. Because of this she develops a new way of playing that allows her to stay on the thin line between winning and losing, the +/- zero score, an almost impossible score. In a game that relies mainly on luck, the +/- zero score is harder than winning, but Saki can achieve this every time. Having always hated the game, her friend from middle school, Suga Kyotoro, forces her to play in the schools mahjong club. Her developed skill and superhuman luck has made her a worthy mahjong opponent, even to the middle school's national mahjong champion.