When Kōichi Sasakibara transfers to his new school, he can sense something frightening in the atmosphere of his new class, a secret none of them will talk about. At the center is the beautiful girl Mei Misaki. Kōichi is immediately drawn to her mysterious aura, but then he begins to realize that no one else in the class is aware of her presence.
Tomoya Okazaki is a third year high school student resentful of his life. His mother passed away from a car accident when he was younger, causing his father to resort to alcohol and gambling. This results in fights between the two until Tomoya's shoulder is injured in a fight. Since then, Tomoya has had distant relationships with his father, causing him to become a delinquent over time. While on a walk to school, he meets a strange girl named Nagisa Furukawa who is a year older, but is repeating due to illness. Due to this, she is often alone as most of her friends have moved on. The two begin hanging out and slowly, as time goes by, Tomoya finds his life shifting in a new direction.
Tōko Fukami's family runs a glass-working business in a small seaside town. She hangs out with her four best friends at a cafe called "Kazemichi." During the summer break of their senior year in high school, they meet a transfer student named Kakeru Okikura, who claims that a voice from the future talks to him, and that it's led him to Tōko. His arrival sets off a series of events that will make their final summer together one full of hope and heartache.
A dream of falling from the sky...and then birth. Rakka is born from a large cocoon into the Old Home, greeted by a group of females with small wings on their backs and shining halos above their heads. Soon Rakka's own wings grow, a halo is placed on her head and she is told that she must work in the nearby town of Grie. She soon realizes that the town and the entire world they live in are confined behind the Wall, a tall, impenetrable wall that none except the mysterious Toga are allowed to exit.
Yuichi Aizawa returns to this city after seven years. In his childhood, he often visited it, but something happend in the past which caused him to block out his memories of the events of seven years ago. On the day after he gets settled in, he meets a girl carrying a backpack with wings on it. Her name is Tsukimiya Ayu and he begins to recall the memories he had lost.
Long ago, all humans lived in the ocean. But some who longed for the land abandoned the ocean, casting off the special raiments granted to them by the sea god to adapt them to life under the sea...
Though mankind was divided into sea dwellers and land dwellers, each with different ways of thinking, they were all still fellow humans, and they continued to maintain contact as time went on.
Sakishima Hikari, Mukaido Manaka, Hiradaira Chisaki, and Isaki Kaname live in an undersea village, while Kihara Tsumugu lives on land.
When these middle school second-year land and sea dwellers meet for the first time, their hearts begin to undulate like the tides.
The youthful fantasy tale of these young people's lives unfolds in a strange and beautiful world.
Asahioka Branch School, a combined elementary and middle school in an isolated village, has only five students total, four girls and one boy. The girls are best friends, and pass the season with traditional activities like harvesting mountain herbs and fishing.
With just five students (none in the same grade ), the four girls of the tiny Asahioka Branch School still enjoy watching cherry blossoms, playing in rivers, digging potato, and building igloos together. The pace is very slow yet enjoyable and heartwarming.
Gol D. Roger was known as the Pirate King, the strongest and most infamous being to have sailed the Grand Line. The capture and death of Roger by the World Government brought a change throughout the world. His last words before his death revealed the location of the greatest treasure in the world, One Piece. It was this revelation that brought about the Grand Age of Pirates, men who dreamed of finding One Piece (which promises an unlimited amount of riches and fame), and quite possibly the most coveted of titles for the person who found it, the title of the Pirate King.
Enter Monkey D. Luffy, a 17-year-old boy that defies your standard definition of a pirate. Rather than the popular persona of a wicked, hardened, toothless pirate who ransacks villages for fun, Luffy’s reason for being a pirate is one of pure wonder. The thought of an exciting adventure and meeting new and intriguing people, along with finding One Piece, are his reasons of becoming a pirate. Following in the footsteps of his childhood hero, Luffy and his crew travel across the Grand Line, experiencing crazy adventures, unveiling dark mysteries and battling strong enemies, all in order to reach One Piece.
High school sophomore Yuki Hase noticed that Kaori Fujimiya, his classmate, was always alone. He tried to start a conversation with her but was turned down: "My memories of friendship can last only a week," she said. Despite of knowing this shocking truth, Yuki keeps trying to be Kaori's "new" friend every week.
At the beginning of the Edo Era, when people enjoyed a time of peace, Lord Tokugawa Tadanaga holds a fighting tournament. In the past, matches were fought with wooden swords. This time, real swords will be used. One-armed Fujiki Gennosuke and blind Irako Seigen will fight each other in this match. Both are disciples of Iwamoto Kogan, who is known as Japan's greatest swordsman. Each of them are determined to prove himself the successor of Iwamoto's school. However, there can only be one champion. So begins a story of intertwining fates, conflict, and strange destinies.
Sotobamura is a small village with around 1300 residents; so small the village isn't even connected to a single highway. An isolated village in which old customs, such as the burial of the dead, are still practiced. One day, the bodies of three people are found dead. Although Ozaki Toshio, the village's lone doctor, feels uncertain, he treats the deaths as a normal occurrence. However, in the days following, the villagers start to die one after the other.
Steins;Gate is set in the summer of 2010, approximately one year after the events that took place in Chaos;Head, in Akihabara. Physical locales of Akihabara like the Radio Kaikan building can be spotted in the game. According to Chiyomaru Shikura, who headed the planning of Steins;Gate, Akihabara was chosen because it is an easy place for acquiring hardware parts, which makes it the ideal place for people interested in inventing and tinkering with things. The notion of time and time traveling are the main themes of the game. The concept of cause and effect is featured prominently in the game as the protagonist travels back in time numerous times to perform different actions in an attempt to alter what has happened in the future.
Enter Sentan, a lush, tranquil island encased in war between the military and those with Hiruko, known as X'amd. On one of these warlike days, Akiyuki Takehara heads off to school and gets caught in a raid by the creatures. Through a series of events he is transformed into a X'amd, and with the help of a Tessikan woman Nakiami along with his highschool friend Haru, Akiyuki is forced to learn to live with the Hiruko or faces the danger of losing his self-control and turn to stone.