Advanced placement into a school of higher grade proof-reading is determined by the results of the Promotion Test strictly for class type. Ranging from A class with the best facilities anyone can offer all the way down to F Class which is composed of low dining tables, rotten tatami mats and other worn out facilities. Students can change classes by competing using the Examination Summons Battle system or ESB. Students summon characters with their equivalent test mark scores and use them to compete with other classes.
Akihisa Yoshii, now in his third year in high school, continues his misadventures with Yūji, Mizuki, and other high school friends. Akihisa, however, is enrolled in a rather unique high school. In Fumizuki Academy, all of the students are given avatars with fighting abilities whose power reflects the student's academic success. With their avatars by their side, our characters explore deeper into what it means to be a friend and how they treat each other and why. While Shoko, the school's #1 student, endlessly tries to woo Yūji, Minami and Mizuki try to capture the romantic attention of the oblivious Akihisa.
Takato Matsuda, Ruki Matsuno, and Lee Jenrya are children who have, by fate, recieved real Digimon, unlike the imaginary ones in the card game they play. Each of the children, or "Digimon Tamers", have their different views on how Digimon should be treated. But when other Digimon begin to appear around Japan, they must put aside their differences to fend off the digital intruders; even though Yamaki, who is the head of a secret organization called Hypnos is trying to eliminate all of the Digimon himself.
Ao opens a package that arrives at her doorstep. Inside the package is Gōrai, a Frame Arms Girl: a small robot capable of independent movement. Gōrai is a newly-developed prototype: a Frame Arms Girl equipped with an "Artificial Self," an advanced AI that gives her a personality. Ao is the only one that has activated her. Gōrai begins to gather both battle data and emotions, starting a day-to-day life with Ao, who knows nothing about Frame Arms Girls.
In the future Japan has become a fractured country, and small towns now exist. The rulers of this world have the cursed power of Telekinesis. When an incident occurs, 5 children come to realize the world is not as it seems, and learn the bloody history behind this world. These 5 children unite and help the world as it falls into a downward spiral of chaos.
The Japanese Ministry of Defense has an anti-paranormal special forces group called the Paranormal Disaster Countermeasure Headquarters. They're the ones responsible to protect Japanese soil and its people from supernatural and paranormal events. However, things didn't go so well in one of their missions, which leads to intervention by the Ministry of Enviroment's Supernatural Disaster Countermeasures Division after the PDCH has sustained large numbers of casualties battling demons.
An American kid named Joey lives in an urban city & has always wanted to become a hero. Unfortunately he's just an orphan working part time to support his grandma and himself. After he watched a toy commercial on a new robot action figure, Joey believe he'll gain strength if he obtains one. The only robot toy he can get his hands on is a broken one that was abandon by a rich school bully. Feeling pity for the trashed action figure, Joey took it home to repair it. Little did he know, that once he repairs the toy, it'll make his hero dream become a reality.
The year is 1987 and 17-year-old Jotaro Kujo finds himself suddenly plagued by a ghost-like entity. Jotaro’s grandfather Joseph Joestar, a veteran of a fight to save humanity fifty years prior, arrives with his own supernatural aura and explains that this power, known as a “Stand,” physically manifests its user’s spirit and can be controlled by its user at will. The sudden emergence of these Stands is revealed to be caused by the revival of the megalomaniacal vampire DIO (the Joestar’s longtime enemy) whose awakening from his century-long slumber has triggered Stands to awaken down the Joestar family line, including in Jotaro’s mother whose uncontrollable Stand will ultimately kill her in a few weeks’ time. Jotaro, Joseph, and their allies have fifty days to locate DIO (using their Stands to thwart DIO’s network of devoted Stand-user minions along the way) and eliminate DIO himself in order to save Jotaro’s mother and prevent DIO’s ambitions of world domination.
After 30 grueling days of fighting off wave after wave of assassins sent by the megalomaniacal vampire DIO (all the while traveling by plane, train, and automobile from Japan, through Southeast Asia, and across the Middle East), Jotaro and his allies have made it at last to Egypt where DIO lies in wait. DIO, striving to end the Joestar line that has stood in his way for 100 years, sends his final and most fervent team of Stand-user followers, the 9 Egyptian Gods, to eliminate Jotaro and his allies. Jotaro and his party now have only two weeks to make their way to DIO’s hideout in Cairo and eliminate him before Jotaro’s mother succumbs to DIO’s curse.
Senō Natsuru is your normal, everyday high school student. However, he's been chosen to be a Kämpfer, who's objective consists on fighting other Kämpfer with either guns, swords or magic. However, there's catch—first, you can't chose if you're a Kämpfer or not, and second, you must have the body of a girl to use your powers.
High school student Homura Suzuko has returned to Ikebukuro, the town where she grew up. But when she gets to school, she finds she has trouble fitting in with the rest of the class. One day, she decides that if she learns to play the card game Wixoss, she might be able to make some friends. She buys a deck set, and when she opens it, the girl on one of the cards begins to move, and speak. "Welcome, Selector." Selectors must battle for control of the five coins that hold all their memories. If they can retake all the coins, they win, and can leave the game. But if they lose, as a penalty--
Tokiha Mai and her sickly younger brother, Takumi, have received a scholarship to attend the prestigious Fuuka Academy. On the way, the ferry they are travelling on becomes the site of a destructive battle between two girls wielding apparently supernatural powers. This is only the beginning of their troubles, as Mai learns that she herself possesses these powers - the powers of a HiME.
In the spring when the cherry blossom petals fall, Yū Narukami moves to Yaso Inaba to live with his uncle and cousin due to his family's circumstances. He transfers to Yasogami High School, where his event-filled school life begins. However, when serial murders begin occurring in the peaceful town, Yū is awakened to the power of his heart turned to physical form: A Persona. Within these new mysteries is Marie, a resident of the alternate world, the Velvet Room, who has no memories of her past. Together with his friends, Yū must solve all the riddles set in front of him and save Yaso Inaba from further violence.
A young boy named Ash Ketchum embarks on a journey to become a "Pokemon Master" with his first Pokemon, Pikachu. Joining him on his travels are Brock, a girl-obsessed Rock Pokemon Trainer, and Misty, a tomboyish Water Pokemon Trainer who may have a crush on him. Ash and Co. end up traveling through various regions, including Kanto, the Orange Islands, and Johto, and then enter the Pokemon League competitions there. Along the way, they run into many confrontations with Jessie, James, and Meowth, a trio of Pokemon thieves who are apart of an evil organization called "Team Rocket". But everytime Team Rocket try to do their evil deeds, they fail thanks to Ash and his Pokemon.
After participating in the Johto League, Ash decides to begin anew in yet another journey; this time by himself and Pikachu, in the land of Hoenn. Though he isn't alone for long, as 10 year old May(whom dislikes Pokemon, but just wants to come along to see the world) travels with him after Pikachu destroys her bicycle. Ash also meets up with his old companion, Brock, and May's younger brother, Max. Together, they travel along in Hoenn, battling Gym Leaders, entering Contests, and other events on the way to the Hoenn League.
The journey of young Satoshi (Ash Ketchum) of Kanto continues as he arrives in the Isshu (Unova) region, still aiming to be a Pokémon Master; he and his partner Pikachu meet up with new comrades Iris and Dent (Cilan). As Satoshi challenges the Gyms of the Isshu region and battles new rivals, there is danger lurking behind the scenes as criminal syndicates Team Rocket and Team Plasma each have their own dark agendas for all the people and Pokémon who reside in Isshu.
Hikari is a 10 year old girl that wants to be a top coordinator just like her mother. She recieves the starting Pokemon - Pochama, after saving it from an Ariados's attack. Meanwhile, after conquering the Battle Frontier and motivated by his old rival Shigeru, Satoshi sets off to the far away land of Shin'ou. Once there, he meets Hikari and is reunited by his old friend Takeshi. Hikari - aiming to be top coordinator, and Satoshi - aiming to be a Pokemon Master and battle in the Sinnoh League, venture in the land of Shin'ou...Meeting lots of new Pocket Monsters, "Pokemon" for short, along the way.
The XY series is based on the events of the Generation VI games. As with the previous three series, the XY series begins with only Ash Ketchum heading off to a new region with his Pikachu; his previous companions, Iris and Cilan, have left the series. Ash's journey through the Kalos Region begins in Lumiose City, and soon he will be joined by Serena, Clemont, and Bonnie.
WIXOSS is a card game that's popular with teenagers. Supposedly there exist "LRIG Cards," female character cards with wills of their own. Special girls can hear the voices of the LRIGs, and those who possess them are called "Selectors." These Selectors have card battles in a dimension that other humans cannot access. It's said that whoever triumphs in these battles will have their wish granted. Ruko Kominato is the latest girl to find a LRIG card. She names hers Tama, and without any further explanation is thrown into her life as a Selector.
In the "Great Disaster," Japan has been thrown into chaos by onmyouji (a kind of magician). Harutora Tsuchimikado was born into an onmyouji family, but has no power whatsoever. His childhood friend Natsume (another member of the Tsuchimikado family) appears to him one day to take him up the promise he made long ago to become her shikigami (familiar). A battle between onmyouji is about to begin.
It is the early 20th century, and Raishin Akabane is a student puppeteer from Japan, who has come to the Walpurgis Royal Academy of Machine Arts in England to study the emerging field of Machinart: a combination of magic and technology with military applications. He is accompanied by a girl named Yaya, who is actually his Automaton: a living machine doll powered by magical circuits specialized in hand-to-hand combat. In the Academy, there is a combat tournament exclusive to the Top 100 students and their automata, to decide who shall be bestowed with the title of "Wiseman", the greatest puppeteer.
Ten years after the Ceremonial Battle, a teenage boy named Yuuki Judai heads off in order to join the Duelist Yousei School located on a remote island off the coast of Japan. There he meets his fellow students and gains a few friends, along with a few enemies. Judai is put into the lowest rank of Osiris Red, but he continues to test his skills against the students and faculty to prove his worth as a Yousei Duelist and earn the respect of everyone around him.
The city where network systems are developed: Den City. The giant company SOL Technology Co. is based there, and it uses advanced technology that it created to construct "LINK VRAINS," a virtual-reality space. In LINK VRAINS, a mysterious hacking group that hacks through duels called "The Hanoi Knights" appears. Their goal is to bring about the destruction of the "World of AI: Cyverse" that exists somewhere in the network. However, there is one duelist in LINK VRAINS willing to stand up to this threat. His name is Playmaker. Playmaker defeats The Hanoi Knights in a fierce duel, and then leaves without saying a word. Playmaker's real identity is the high school student Yūsaku Fujiki. For Yūsaku, he spends so much time in LINK VRAINS because he is searching for the truth to an incident that happened in his past.