|1||Six years following the events of Chaos:Head, a new string of deaths similar to the New-Gen murders have started up in the newly rebuilt Shibuya area. These incidents have taken the attention of a Highschooler: Takuru Miyashiro, and the newspaper club. Investigating the incidents of the present as well as their connection to the events of the New-Gen Crimes Takuru and his friends find themselves being pulled deeper into the incidents than they ever believed possible.|
|2||Humanity has successfully colonized all the planets in the Solar System, with intentions to continue into new frontiers. Individuals live stable lives in these colonies, including young high school students living in 4th Tokyo on Mars. Two of these students are Iris Shirazaki and Mizuki Sera. Iris is finishing her last year of high school while studying to be a test pilot while her friend Mizuki also works as a mechanic on the aircraft. Her own brother, Kaito, oversees Mizuki and Iris as their homeroom teacher and program director.|
|3||The Empire of Britannia has invaded Japan using giant robot weapons called Knightmare Frames. Japan is now referred to as Area 11, and its people the 11's. A Britannian who was living in Japan at the time, Lelouch, vowed to his Japanese friend Suzaku that he'd destroy Britannia. Years later, Lelouch is in high school, but regularly skips out of school to go play chess and gamble on himself. One day, he stumbles on terrorists 11's who've stolen a military secret and is caught by a member of the Britannian task force sent after them, who is Suzaku. As the rest of the squad arrives, Suzaku is shot for disobeying orders, while the military secret, a young girl, gives Lelouch the power of Geass, which makes anyone obey any order. While Suzaku is secretly made the pilot of Britannia's brand new prototype Knightmare, Lancelot, Lelouch becomes the masked Zero to lead the rebellion to destroy Britannia once and for all.|
|4|| It's been one year since the failure of the Black Rebellion and the supposed death of Zero. Britannia has assigned Area 11 a "correctional education" status, where Elevens are made an example of by brute force, to try to prevent any future uprisings and suppress rebellious thoughts. Unsuspecting high school student Lelouch, oblivious to his rebellious past as Zero, stumbles upon a scheme on his life and the life of a mysterious woman known as C.C., who reveals to him his forgotten purpose and his "true" self. Destroying his assailants and declaring himself Zero once again, Lelouch sets out to finish what he started.|
|5||Takato Matsuda, Ruki Matsuno, and Lee Jenrya are children who have, by fate, recieved real Digimon, unlike the imaginary ones in the card game they play. Each of the children, or "Digimon Tamers", have their different views on how Digimon should be treated. But when other Digimon begin to appear around Japan, they must put aside their differences to fend off the digital intruders; even though Yamaki, who is the head of a secret organization called Hypnos is trying to eliminate all of the Digimon himself.|
|6||In the future Japan has become a fractured country, and small towns now exist. The rulers of this world have the cursed power of Telekinesis. When an incident occurs, 5 children come to realize the world is not as it seems, and learn the bloody history behind this world. These 5 children unite and help the world as it falls into a downward spiral of chaos.|
|7||Yūki Ōjima attends Takafuji Private Academy, a large school with over 6,000 students, where he is a member of the Food Research Club along with seven others, including his childhood friend Chisato Sumiyoshi. The members leisurely spend their time in the club doing very little. When the election for the next student council president comes up, the front runner Satsuki Shinonome proposes that clubs which have no merit should be sorted out and abolished. The Food Research Club seeks advice from the current student council president, Yakumo Mōri, who suggests that Yūki run in the election as an opposing candidate. Yūki learns about the issues facing the school and decides to run in the election.|
|8||A social game called The Magical Girl Raising Project allows one in tens of thousands of people to be a "magical girl" — possessing extraordinary physical capabilities and looks, as well as special magical powers that set them apart from the rest of the human race. But one day, in a district containing 16 magical girls, the administration announces that it must halve the number of magical girls to solve the problem of magical energy. At first, the 16 magical girls race to collect more "magical candy" than their competitors, but the rules quickly become twisted, and it quickly becomes a murderous battle for survival among them.|
|9|| Tokiha Mai and her sickly younger brother, Takumi, have received a scholarship to attend the prestigious Fuuka Academy. On the way, the ferry they are travelling on becomes the site of a destructive battle between two girls wielding apparently supernatural powers. This is only the beginning of their troubles, as Mai learns that she herself possesses these powers - the powers of a HiME.|
|10||Long ago, all humans lived in the ocean. But some who longed for the land abandoned the ocean, casting off the special raiments granted to them by the sea god to adapt them to life under the sea...
Though mankind was divided into sea dwellers and land dwellers, each with different ways of thinking, they were all still fellow humans, and they continued to maintain contact as time went on.
Sakishima Hikari, Mukaido Manaka, Hiradaira Chisaki, and Isaki Kaname live in an undersea village, while Kihara Tsumugu lives on land.
When these middle school second-year land and sea dwellers meet for the first time, their hearts begin to undulate like the tides.
The youthful fantasy tale of these young people's lives unfolds in a strange and beautiful world.|
|11||After experiencing a bizarre dream, Madoka Kaname, a kind 14-year-old girl, encounters a magical creature named Kyube. Madoka and her friend Sayaka Miki are offered the opportunity of gaining magical powers if they agree to make a contract with the strange little being. He will also grant them one wish, but in exchange they shall risk their lives by accepting the responsibility of fighting witches. Invisible to human eyes, witches are catalysts of despair in the areas they inhabit. An ally of Kyube, a magical girl named Mami Tomoe, befriends and encourages the two girls to accept the contract. For an unknown reason, another magical girl named Homura Akemi is determined to prevent Madoka from accepting the deal.|
|12||WIXOSS is a card game that's popular with teenagers. Supposedly there exist "LRIG Cards," female character cards with wills of their own. Special girls can hear the voices of the LRIGs, and those who possess them are called "Selectors." These Selectors have card battles in a dimension that other humans cannot access. It's said that whoever triumphs in these battles will have their wish granted. Ruko Kominato is the latest girl to find a LRIG card. She names hers Tama, and without any further explanation is thrown into her life as a Selector.|
|13||With Tama gone and Iona as her new LRIG, Ruko and her friends attempt to find out the truth behind the Wixross battles.|
|14||Steins;Gate is set in the summer of 2010, approximately one year after the events that took place in Chaos;Head, in Akihabara. Physical locales of Akihabara like the Radio Kaikan building can be spotted in the game. According to Chiyomaru Shikura, who headed the planning of Steins;Gate, Akihabara was chosen because it is an easy place for acquiring hardware parts, which makes it the ideal place for people interested in inventing and tinkering with things. The notion of time and time traveling are the main themes of the game. The concept of cause and effect is featured prominently in the game as the protagonist travels back in time numerous times to perform different actions in an attempt to alter what has happened in the future.|
|15||In 2018, humans and wizards live together in Tokyo. Police continue to protect order in society, but wizards are tried according to magical law, in special courts defended by wizard barristers. At age seventeen, Cecile has just become the youngest wizard barrister, and begins work at the Butterfly Law Offices. While she hasn't realized it yet, she has tremendous magical potential.|