Sakura Kinomoto was an ordinary 4th grader until the day she opened a strange book and let dozens of powerful magic cards loose on the world. Keroberos, the Guardian of the Clow Cards, informs Sakura that it is now her responsibility to find and capture the freed cards. However, much to the reluctant Sakura's dismay, things aren't going to be easy for her. Simply saying magic words and waving her wand around isn't good enough. Each card is a living, thinking, extremely powerful being. She'll have to learn to cope with her new responsibilities, as well as ordinary troubles involving love, school, family, and friends. With the support of her friend Tomoyo and a young boy with powers of his own, she must learn how to use her newly awakened magical abilities to collect each card and prevent the disaster that will befall the world if she doesn't.
Mina Tepeş, the Princess of the ancient covenant and ruler of all vampires, wants her race to stop hiding from the humans. Using her vast wealth, she has paid off Japan's entire national debt and by doing so, gained the right to create a district off Japan's coast that is to become the future haven to vampires worldwide. But when she finally attempts to make public the existence of vampires to the world some politicians, terrorists and rival factions are plotting to assassinate Mina before she has a chance to get Japan's and international recognition for the Vampire Bund. Now she must rely on her strength, cruelty and those closest to her, while trying to make a normal life.
Yoshitaka Nakabayashi, a 14-year-old millionaire who got this huge inheritance after his parents died in an accident, found himself needed to be taken care of and tried to hire live-in maids to do the job. Two runaway girls, Izumi Sawatari and her younger sister Mitsuki, stumped into Nakabayashi's mansion and got hired by Yoshitaka immediately, for Yoshitaka is not only a rich boy but also a pervert with uniform fetishes, who wants to be addressed as goshujin-sama (master). Having nowhere else to settle down along with Mitsuki's pet alligator Pochi, Izumi accepted the job reluctantly.
Touya Mochizuki was accidentally killed, and as an apology, God allows him to be reborn in a fantasy world and will grant him any one wish he desires. And so, Touya chooses to keep his smartphone in the next world. In his second chance at life, he befriends many important figures and comes across the world's secret. He inherits the legacy of an ancient civilization and travels around nonchalantly while possessing powers that rival this world's kings.
As a child, Raku Ichijo made a secret promise with his childhood sweetheart, keeping a pendant as a memento while his love took the key. He dreams of one day meeting his past love, but years later, reality smashes his hopes when Chitoge Kirisaki accidentally knees him in the face. Though Raku's a normal high schooler, his family heads the notorious yakuza gang the Shuei-Gumi faction. And he's dragged into family affairs when he's forced into a relationship with Chitoge, the daughter of a rival gang's boss.
Junpei Kōsaka is a second-year high school student who despises cats and has an allergy to them. It just so happens that his high school crush is Kaede Mizuno, a girl who adores cats. One day, while walking home from school, Junpei kicks an empty can and unfortunately beans the local neko-jizō-sama (guardian deity of cats). Soon, he finds he can now understand what cats are saying, including his family's own ill-tempered cat, Nyamusasu. However, if he does not grant 100 wishes from cats, he will turn into a cat himself.
Haruhi is a poor tomboyish student at a school for the ultra-wealthy, able to attend because of a scholarship, and unable to even afford a uniform. One day, she stumbles across the decidedly peculiar but very popular Ouran Host Club. She tries to leave, but accidentally breaks a vase, and unable to pay for it, she's told that she'll have to stay and do odd jobs. That is, until they decide she would be more valuable as a club member. Not realizing she's female due to her appearance, they fix her up and give her a male uniform. She's an instant hit, so they decide to have her keep up the charade even after they find out the truth. Haruhi, being average almost to a fault, doesn't know what to make of the unconventional activities of the Host Club (or of the even more unconventional members), but having little choice, she plays along. Before long, real bonds are formed, friends made, and Haruhi finds herself accepted in a way she could never have been otherwise in this affluent school.
Shinichi Kanou is a young secluded Otaku who is offered a job thanks to his vast knowledge of anime, video games and manga and just after meeting his new employer, he is kidnapped, awakening in an alternate world with a fantasy setup. Shinichi then is informed that he was in fact selected by the Japanese government to help improve his country's relations with this new world by establishing a company to spread the unique products of the Japanese culture to this new, unexplored market.
Yōto Yokodera is a perverted schoolboy who is unable to express his true feelings freely. After hearing about the wish-granting Stony Cat, he decides to try and make an offering to lose his facade, only to meet Tsukiko who wishes instead to be more discreet with her feelings to become more adultlike. Who'd have thought the rumors of the wish-granting Stony Cat turns out to be true; transferring the facade that Yōto wishes to lose into a classmate who needs it more and making it difficult for Tsukiko to show even the slightest of emotions on her face. Being on the same boat, they both search for ways to remedy the situation.
Urusei Yatsura is the story of the unluckiest and most lecherous young man alive, Ataru Moroboshi. When aliens decide to invade Earth, Ataru is randomly selected to defend his planet by playing a game of the aliens national sport, tag. Should he win, the world shall be saved. However, Ataru is motivated for far less noble reasons, as the one he plays against is revealed to be the curvaceous alien princess, Lum. The game goes for 10 days, and on the last day, Ataru, motivated by his girlfriend assuring him marriage (and consequently, a marriage night one can assume) should he win, finally catches Lum. However, with his victory he gives a cry of joy for his coming marriage, which is misinterpreted by Lum to be a marriage proposal. She promptly agrees, beginning the two's "marriage" together.